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The first two Metal Gear Solid games were largely linear stories that tackled each section by offering players a choice of how to engage.

Metal Gear Solid 3 took the concept much farther by throwing players into the jungle and forcing them to rely on the environment in order to complete their mission. As such, it was the beginning of the series, moving away from the traditional formula into a more open-world approach. By today's standards, it still feels condensed, but for fans who had mastered Metal Gear Solid 1 and 2 , it was a welcome improvement.

It also marked the shift in narrative towards Big Boss, as opposed to Solid Snake. Clearly, the most ambitious Metal Gear Solid game of the bunch, The Phantom Pain is the culmination of everything Hideo Kojima set out to accomplish with the stealth-action series. It was the first game to offer players a completely non-linear approach when it came to mission directives and goals. Unfortunately, the game lost a lot of exposition in the process.

The story took a backseat to gameplay as gamers concentrated on finding new ways to defeat foes, tackle challenges and build up their army. Part stealth action-adventure and part resource management game, The Phantom Pain wasn't perfect, but it was clearly a semi-flawed recipe for success. Guns of the Patriots had one major goal in mind - to wrap up the Solid Snake story arc, once and for all.

It was an ambitious title, set on shaky footing due to the leap backward in time that occurred in Metal Gear Solid 3. Yet, this highly anticipated game hit the PS3 with full thunder, and the rest is history.

The narrative is so grandiose that it's hard to follow at times, particularly when it comes to the long cutscenes. In between all the talking, there's one heck of an incredible stealth tactics game for players to enjoy. It's epic, and its reach sometimes exceeds its grasp, but Metal Gear Solid 4 is a spectacular game all around. Though Metal Gear Solid 3 made a good enough splash on its own, it was marred by aging gameplay mechanics that detracted away from the diverse open world that it was boasting.

Subsistence fixed that by integrating a dynamic new camera system into the game, including a few discs worth of bonuses for Metal Gear Solid fans to entertain themselves with. Gamers who want the definitive edition should definitely pick it up, as there's a lot to unpack and enjoy. The first Metal Gear Solid game was amazing on so many levels, and it's still the entry that other chapters are based on.

It was the first game to revive an old Konami property without dismissing everything that came before it. As such, Metal Gear Solid was a continuation of the classic Metal Gear games, rather than a reimagining.

As just a tiny bean, the Great Serpent of Ronka is talked up by an NPC, Quinfort, like a mighty beast who will end your Warrior of Light just for looking at it the wrong way. Even if he is supposed to be terrifying beyond all comprehension, I hope the Great Serpent of Ronka and his adorable horrifying?

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