Enslaved odyssey to the west premium edition cheat engine




















Can only be accessed via cloud. Has a big robotic hand sticking out of it. Accessible via cloud. One on top, one below. Two are on some rocks to the right of the ship, one is next to the ship on some debris on the left side. If you get on the debris and shoot the yellow tank on the left side with a plasma shot, the ship will explode and sink, and three 8-orb clusters will fall out.

Two are early on, three more further down near a pipe. The orbs are on it. There are five under it, and two more almost immediately after. You are supposed to go right onto a beam, but instead jump up to the left onto another red platform for the orbs.

Instead go to the other side and hop onto a pipe, and drop down onto another platform. Three are right here, four are on the other side of the containers you have to climb over. The orbs are by the two inactive mechs. At the far left are the orbs, next to a Vial.

One on either side of the wrecked bus in the middle. These orbs are scattered on a platform with a container and some plasma ammo. It's on a beam and you'll probably have to pick it up. You might have already picked one up. There are three orbs scattered on the path, three grouped together at the end. There is a cluster of 8 in the red container to your right, one in front of the box and three on the other side of the road block.

The first part, when the car is on your right, the orbs are all on the left side of the bridge. When you have to go to the right, they are easier to spot and pick up. There are 17 on the upper levels, one on the bottom floor, behind a pillar. Four are behind you, one is to your left, there are two on either side of the bridge, and a cluster of three is on the bridge.

Two are on one side of the bridge, one is on the other. Instead, use it as a ramp to climb up to the platform with the orb and a mask. Three are on the ground. Two are on either side on the second floor area. Two next to the swingset, two on the main path. Climb the pole and the hand holds. On a platform on the way there, next to stun ammo. One is between the road blocks, two more are by a health pack. These orbs are scattered all over it. These are scattered throughout the village on the ground area.

Climb it. One orbs is on this roof, three more on the other one. On the walkway are three orbs. Three more are on the roof to the left. There is a single orb in plain sight. Around the corner to the right is a cluster of 8. Scattered around. One is by the big pole in the middle. The orbs are in here with a mask. The orb is next to some plasma ammo. These orbs are scattered around from the point you came up at all the way back to the electric fence.

Two are kind of hidden behind a rock near the ledge, to the right of the fence and the large gear sticking out of the cliff at the back of the windmill. Next to Trip as she controls the windmill. You can drop down onto a platform with the orbs and some health. This orb is in your path, on that platform. Use the cloud. To the left of that, on the water next to the wall. There's one in the tunnel and one at the exit.

There are 19 orbs on the bottom part, scattered around the water and the spots of land. There is one on the ramp at the very back of the area, and four more around a health pack at the top of that ramp. There are two at the top of the main ramp, near the switch. You'll have to drop down onto a small platform to the left for two of them. These orbs are scattered around the area. Two are also at the bottom of the ramp back here.

These are on the two platforms with boosts on them. These are near the turret. The orbs are scattered on this platform. One is to the left, the rest are on the right.

One of the orbs on the right is kind of hidden between the ramp and the wall. There is a cluster of 8 in the middle, and one next to the inactive mech.

The orb is on the same platform. These are scattered around. When you're chasing the dog, instead of taking the ramp to the left, keep going straight. There are three on the main path just before the big yellow arm falls. They are just a bit to the right and are easy to miss.

To get underneath the big yellow arm before it falls, you have to be pretty close to the dog, so keep hitting all of the boosts. On the main path on the other side of the arm there are three more orbs.

There are 5 orbs to the left, 9 to the right. The orb is hidden behind the wall there. After the first jump, on the main path. Next to a health pack. Before you do, this orb is behind her. It's on the main path. On the ramps. Instead of going forward, go back on the path that they used. After the first jump, look on the pillar to your right. You can climb it up to a walkway with the orbs. At the end is the cluster.

Go forward just a bit and look on the right wall for a hand hold. Climb up to the walkway with the orbs and a health pack. Two are right there, the other three are on the path.

You can jump down to a platform with these orbs. Instead, jump down a couple of platform. The orb is on one of them, in an area covered in sunlight. Don't go through the door. Stay back and look to your left. You should see a ledge with a single orb, and cluster of 8 orbs, and the first mask. From here, go backwards and jump onto another platform with 4 orbs.

One is right outside the door. Do not follow her. Instead of going forward like she did, go right, towards the camera. You can collect orbs and jump up to more orbs and a mask. Move in a circle while you are fighting the rhino mech. It's technically possible to grab them all in one go, since there is only one path, but the speed, the jumps, the way the orbs are spread out, and the inability to backtrack means that you will almost definitely have to go through the entire level at least twice to grab them all.

They are in front of some boxes. This switchs the direction of the cars. Now tell Trip to move them back. This brings the car up to you. Hop on, and tell her to move them forward.

You will be sent to the area in the far back on the left. The orbs are over here. These are scattered on it. On the first platform. Three are near the bridge console. This number may be off a bit, I couldn't keep count while fighting all of the mechs, but they are all in plain sight, from the part where you drop down to the second console. At the far end are these orbs. There is a hand hold there and you can climb up to a walkway. Behind a box. These are at the waypoint.

Don't worry about other orbs that you may see in this room, you cannot get them yet. Two are right there, one is at the top. Drop off of it and you'll land on top of the fan blades. The orbs are here. Instead jump onto the other area with the fan blades. Once you get out of this lift, there are beams to your left and right. Both lead up to the same platform with the orbs. The orb is to the left when you get up to the platform. To the right of the health pack.

To the left of the health pack, on the main path. This platform is connected to a gear via a beam. On top of the gear is an orb and some plasma ammo. Behind the gear is another orb that you can drop down on. Two orbs are here, one is up the ramp by Pigsy. To the right is an orb. From that orb, drop down to snag the last mask and the last orb of the game.

Impossible to miss. You don't even pick it up yourself, you grab it in a cutscene. It's after you have to climb up the building and jump across a small gap. At the part where you are tasked with taking down a shielded mech, three inactive mechs, and a turret, you'll have to throw Trip up to lower a ladder. You'll then have to move out onto a beam and jump onto some hand holds which quickly fall, and up to a railing that the turret can see you on.

Once you're on this particular railing, turn around. The mask is on another railing behind you. It's directly in your path after you enter the building being guarded by a turret and a few mechs. At the beginning of the level, when you have to climb up the brick wall and then up the building using hand holds, you will climb onto a railing.

You can go left or right here. Climb along the side of the building until you reach another railing with the mask and some orbs. It's directly in your path after you take down the three shielded mechs.

After you throw Trip up to examine the power cell in the theater. It's on the plank connecting the stage to the seating area, and you have to grab it to advance the story. Right after you get the cloud, go to your left. There are two wrecked ships over here. Look for the one furthest up, kind of by itself, the one with the yellow tank on the left side that you can shoot. Well, up from this there is a little mass of debris and rocks.

The mask is on it. As you are climbing up the bridge, you'll come across a platform with a lawn chair on it. This is a bit after you throw Trip up for the second time. You are supposed to hop onto the beam to continue on, but instead, go to the other end of this platform and drop down.

The mask is on the platform here. You pick it up in a cutscene after destroying the turret on the bridge. Near the beginning, you'll have to climb around and lower a bridge so Trip can get across.

Before you lower the bridge, walk up it and jump to the rope, then climb up to a platform with the mask on it. While making your way to the second watchtower, you'll be forced to fight a large amount of mechs. After this, you'll lift a gate, do some climbing, and fight some more mechs on top of a circular platform.

If you look down, back the way you came, you'll see the mask on a platform that you can jump down to. You'll then have to lift the gate again. At the beginning, you'll come across a red couch with an umbrella. At this point you can keep going on the path or climb a pole to your left on the wall.

Climb the pole and keep climbing up to a platform with the mask on it. You'll come to a cutscene where you jump onto a cage like thing but fall down into a village area. You'll then have to fight off a decent number of mechs. When they're all gone, go between the second and third houses on the left.

Behind the third house is the mask. You'll notice that you start this mission in the same place you ended the last one- a big courtyard. The green gate that you opened at the end of the last mission is still here and is open. It's to the left of where you're supposed to go to continue the mission. The mask is in here. When you get to the big windmill, you have to jump on the sails.

One of the sails has a bar that's too high to be reached from the first platform, so you have to ride a different sail over to the red platform and hop onto it from there. Once you're on this sail with the different bar, have Trip start the windmill, then stop it once you get back to the first white platform. Since the bar is higher, you can jump onto the top part of the white platform.

The mask is up here. At the very beginning, you are supposed to follow Trip down a ramp. Instead, explore the platform. Around the left is a small path with the mask on it. When you have to get off of the boat to move some debris.

There's a part where you'll have to do some platforming while dodging moving gears and the like. Once you meet back up with Trip and Pigsy after this sequence, don't go forward.

Instead, go back on the path that they used. At the very end of the path is the mask. There's a part where Trip will move a crane so that you can get on it. You will then have to platform over to a turret and destroy. The mask is inside a container behind the turret. It's pretty visible.

Near the beginning, you'll have to shoot a lot of shielded and heavy mechs. They come in two waves. After they are all gone, you are supposed to head towards a door. Instead, look to your left. You can see the mask in plain sight on a ledge you can jump up to. After the last mask, you will enter a room where the lights get shut off.

Pigsy will then open the door and you'll move along a white walkway. Trip will jump off, but do not follow her. Instead, if you go right, towards the camera, you can climb up to the platform with the mask. Notify me of new posts by email. Save or Quit SoQ is a community of fanatical gamers who love to give you their opinions.

Add comment. Odyssey to the West is an enjoyable story-driven title reminiscent of the adventure games of days past, and inspired by the legendary Journey to the West. Written by Dead Parrot This review was written back in the mists of time by one of many ex-members with beautiful plumage.

Further reading. Physical Game Save. See Our Writers. Monkey, a strong, brutish loner and fellow prisoner also gets free by virtue of his raw power and brawn.

Trip quickly realizes that Monkey is her ticket to freedom and is her only hope to survive her perilous journey back home. She hacks a slave headband and fits it on Monkey, linking them together. If she dies, he dies and her journey has now become his. Next up is the performance itself. I breached degree temperatures on all four cores, despite not maxing them out. And the game seemed to slow down to an absolute crawl in some sections. It seems like my Nvidia settings reset themselves, and were set to default to integrated graphics, rather than the discreet card — that would be the problem.

When it does run, it looks gorgeous. The world is unreservedly lavish, revelling in its post-apocalyptic aesthetic, and arising triumphant. Audio is adequate, but not on the same level as the art direction. Futuristic beats with a tribal take make up a large part of the soundtrack, although there is also a healthy dose of classical orchestral score.

The stand-out in the sound department is the voice acting, with Andy Serkis and Lindsey Shaw delivering stellar performances as Monkey and Trip. Enslaved: Odyssey to the West tells a genuine story in an enthralling world, with only a few mechanical and technical oddities holding it back.

If you can put up with the frustration of wrestling with the clumsy porting, Enslaved delivers a thoroughly enjoyable experience, and, with the DLC expansion included, offers a great value package to boot. Share Tweet. Slow motion finishes can be rather epic. Lachlan Williams. A guy who writes things about stuff, apparently. Recovering linguist, blue pencil surgeon, and professional bishie sparkler. In between finding the latest news, reviewing PC games, and generally being a grumpy bossyboots, he likes to watch way too much Judge Judy.



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